ArchiMate Model for Shogi Strategies

Introduction

This page explores how enterprise architecture modeling techniques can be applied to shogi strategy. By using ArchiMate, a standardized modeling language typically used for business and IT systems, we can create a structured way to understand, document, and analyze shogi strategies and their interconnections.

The overview below illustrates the entity types that can be used for modeling shogi concepts across different layers, providing a foundation for a systematic framework to understand strategic elements.

Application Layer (Observable Opponent Strategy)

Business Layer (Your Strategy)

Technology Layer (Tactical Implementation)

Motivation Layer (Guidance and Analysis)

ArchiMate entity types that can be used for modeling shogi concepts across different architectural layers

Future Work

This initial overview presents the modeling entities that will be used to build a comprehensive framework for our shogi strategy. In future iterations, these building blocks will be connected to model complete strategic systems and game decisions, creating a knowledge base that goes beyond traditional shogi documentation platforms.